Mobile Games-A Global Perspective
A Passport Program Event
Pre-registration is now unavailable.
Please register at the door.
Mobile gaming has come from obscurity to reality in less than five years. A recent AT Kearney Study conducted in 13 countries around the world revealed that 10% of the mobile users surveyed had downloaded a game; that’s more than all the video game consoles in the world today. And while forecasts vary widely, it generally believed that the Global market will grow from an estimated $1 Billion in 2004 to between $6-$8 Billion by 2008. Even the major video game companies are finally seeing the market potential, as evidenced by Electronics Arts recent announcement that it will enter the fray.
It is also no secret that the US market has lagged behind other major markets in Korea, Japan and Europe in both 3G technology as well as consumer adoption. However, with Americans obsession with entertainment and the disposal income to match how long will this last.
Here are some of the questions that panel of experts will address.
- Where does the US stand in the Global competition for mobile game revenues?
- Who will be the Global Leader in 2008?
- What impact will the new hand set technology have on the industry?
- What type of Games are consumers downloading in Asia vs. the rest of the world.?
Join us for informative and spirited discussion of the fastest growing entertainment market in the world today.
Stewart Alsop (bio) - Venture Partner, NEA and director,Glu Mobile
Lars Buttler (bio) - Vice President Global Online, Electronic Arts
Mark Jacobstein (bio) - President of Publishing, Digital Chocolate, Inc.
Robert Sears (bio) - Director, Community Technology Management, Nokia Inc., Multimedia, Entertainment Products Business Unit
Neil Trevett (bio) - Vice President Embedded Content at nVIDIA, President, Khronos Group; Chairman, OpenGL ES Working Group
Stewart Alsop joined New Enterprise Associates in June 1996 as a venture partner focusing in the information technology area and was named a general partner in 1998. Alsop invests in companies developing technologies and services for broadband networks and rich media. He is also a columnist for Fortune magazine. Prior to NEA, Alsop was Editor in Chief of InfoWorld, a weekly newspaper for information-technology professionals. He also published PC Letter, a fortnightly newsletter for computer industry insiders, and produced the Agenda and Demo conferences for executives of companies in the computer industry. Before 1985, he served in several executive editorial positions at business and trade magazines, including Inc. Alsop graduated from Occidental College in Los Angeles.
Dr. Lars Buttler is Vice President Global Online for Electronic Arts (EA). Along with EA’s Online Publishing team he defines EA’s global online product, technology, distribution strategies and operational plans. In cooperation with the Asia Publishing team and the Studio, Lars oversees EA’s entry into Asian markets, with particular focus on China as the number one online gaming opportunity. Lars also leads EA’s Online Studio and the development of Online Games and Online Premium Services.
Before joining EA, Lars was a Vice President at the Carlyle Group, the premier global private equity firm, focusing on investments in the field of Entertainment, Media and Telecommunications. Prior to Carlyle, he was President of Wingcast Europe, a Joint Venture of Ford Motor Company and QUALCOMM, Inc., specializing in wireless entertainment, media and interactive subscription services. Before joining Wingcast, Lars was with the Boston Consulting Group, where he worked in various capacities in the software and interactive media industry.
Lars holds a Ph.D., summa cum laude, in Engineering from Dortmund University and the Massachusetts Institute of Technology (MIT), and earned an M.B.A from Harvard Business School.
Mark Jacobstein is President of Publishing for Digital Chocolate, Inc., one of the world’s largest developer and publisher of consumer software for mobile phones. Mark’s primary responsibility is to run the global publishing business for Digital Chocolate. He oversees product development, from conception to launch, for Digital Chocolate’s two international studios.
Mark is best known as the originator of fantasy sports on the internet. In 1994, Mark founded Small World Sports, the Internet’s first fantasy sports Web site, where he served as CEO before selling the company to The Sporting News. Prior to its sale Small World’s community had grown to more than three million members playing dozens of fantasy games.
Mark also founded Small World Software, an Internet technology consultancy, which he sold to iXL in 1998. Mark served as the Senior Vice President of Sales and Business Development for iXL’s New York office.
Mark has also been active in both non-profit and political work throughout his life. Mark volunteered for six months on Cory Booker’s campaign for Mayor of Newark, NJ. Mark also was a Big Brother for a teenage student in New York City for several years, and volunteered as a basketball coach at a public recreation center for ten years in New York.
Mark studied Computer Science at Harvard, where he graduated cum laude in 1992, before starting his career as a software developer at Bloomberg L.P. While at Harvard Mark ran the Josiah Quincy Elementary School tutoring program (part of the Phillips Brooks House organization) for four years.
Michael has a very deep Marketing and General Management background in both consumer products and the game industry. He was President/COO of Hasbro/Microprose during its major growth phase before the sale to Hasbro Toys. He was responsible for building the Tetris Brand line, with over 40 million units being sold globally during its long life. He also launched Falcon 3.0, the best selling flight simulation of all time, as well as he grew the Star Trek Franchise to a top 10 seller. Prior to Microprose, he was President of Velocity Entertainment, best known for its action simulation, Jet Fighter, and the first successful multi-player game, Spectre. As Chief Marketing Officer for GTE Entertainment he introduced two of the most successful graphic adventure titles in the PC industry, TimeLapse and Titanic as well as the highly acclaimed and innovative game, NCAA Basketball. Prior to the Game Industry Michael held senior marketing positions with Fortune 100 Packaged Goods Companies, including the Clorox Company and Mars Inc. He received his MBA from the University of California, Berkeley.
Robert Sears leads the technology team within Nokia responsible for creating and deploying the software and infrastructure for mobile online multiplayer games and entertainment communities. Dr. Sears, based San Francisco, is responsible for the end-to-end systems and technology underlying Nokia’s offerings such as the N-Gage™ Arena, SNAP Mobile, and other mobile online community efforts.
Sears was a key participant in the creation of the N-Gage Arena community as well as driving the architecture and development of the technology for the Arena and for SNAP Mobile, Nokia’s online game and community offering for J2ME. With a strong background in business management as well as management of research, technology, and software development teams, he was instrumental in formulating strategies for creating a combined hardware and software platform for connected mobile games. Sears was also heavily involved in executing on those strategies to deliver the Arena as well as the SNAP Mobile-based OMG! (Nokia’s online community for J2ME games).
Sears joined Nokia in 2003 as part of Nokia’s acquisition of Sega.com, a subsidiary of the Japanese games publisher, Sega Corporation. Prior to joining Sega.com, he was a founder or co-founder of several venture funded technology businesses in the scientific and wireless spaces.
Sears is a frequent invited speaker and panelist at industry conferences on the topic of wireless technologies and mobile online games and communities, having participated at events including CTIA, Game Developer Conference (GDC) 2005, and Electronic Entertainment Expo (E3) 2005. He has also been a guest lecturer at the University of Michigan School of Business Administration Executive Education Program.
Sears holds a Ph.D. in Experimental Physics from the University of Michigan and a B.S., Physics from Harding University.
Neil Trevett joined NVIDIA in May of 2005. As Vice President of Embedded Content, he is responsible for enabling and encouraging compelling applications on non-PC platforms, including the GoForce line of wireless media processors. Prior to joining NVIDIA, Mr. Trevett has spent over twenty years in the 3D graphics industry including Vice President positions at 3Dlabs. Mr. Trevett is currently the elected President of both the Web3D Consortium and the Khronos Group where Mr. Trevett created and chairs the OpenGL ES working group that has defined the industry standard for 3D graphics on embedded devices - including cell phones. Mr. Trevett holds a Bachelor of Science degree in Computer Science and Electronic Engineering from the University of Birmingham in the UK.
Pillsbury Winthrop Shaw Pittman LLP
2475 Hanover Street
Palo Alto, CA 94304
$20 Passport Program Members
$25 SDForum, ANZA, CSPA, Silicon French & Silicon Vikings members
Pre-registration is now unavailable.
Please register at the door.